Kiere's Spell Book
Level 1
Alteration ( Alteration )
Casting Time:
1rnd
Range:
Touch
Components:
vsm
Duration:
Until Dispelled
Area of Effect:
Special
Saving Throw:
N/A
This spell will adjust the size of one piece of non-magical clothing to fit the wearer. It will not, however, increase or decrease the size of a piece of clothing by more than 50%.
Avoid Solicitation ( Enchantment/Charm )
Casting Time:
1
Range:
1'/lvl
Components:
vs
Duration:
1 turn
Area of Effect:
1 creature
Saving Throw:
Negates
If annoyed and bothered by solicitors, the spell caster may use this enchantment to cause them to leave their present target. The caster may then direct the solicitor towards another being within his line of sight.
Crate ( Conjuration/Summoning )
Casting Time:
1
Range:
10'
Components:
vsm
Duration:
permanent
Area of Effect:
2'x2'x2'
Saving Throw:
N/A
With the casting of this spell, a normal 2'x2'x2' crate appears within 10' of the caster. It is made from wood. The material component is a small sliver of wood.
Fellstar's Flame Finger (Evocation)
Casting Time:
1
Range:
25yards
Components:
vs
Duration:
Instant
Area of Effect:
1 target
Saving Throw:
1/2
When this spell is cast, a thin bolt of searing white heat shoots forth from the caster's index finger. This bolt will automatically hit a single target inflicting 1d10 points of damage, plus 1 point per level of the caster, up to a maximum of 1d10+10. A successful save vs. spell reduces this damage by half. If a save is failed, possessions do not have to make a save.
White Tornado, The ( Abjuration )
Casting Time:
1rnd
Range:
Touch
Components:
vs
Duration:
Instant
Area of Effect:
1 creature
Saving Throw:
Negates
This spell removes all foreign matter from the recipient's clothing and possessions. It does not repair damaged items.
Level 2
Cold Snap ( Evocation/Invocation)
Casting Time:
2
Range:
0
Components:
s
Duration:
Instant
Area of Effect:
Special
Saving Throw:
1/2
Upon casting this spell, the caster releases a cone of frost from his hand. This cone is 30' long and 20' wide at it's end. The frost does 2 points of damage per level of the caster to all within the area of effect. If those in the area make their personal saving throw they take one half damage.
Moving Crate ( Conjuration/Summoning )
Casting Time:
2rnds
Range:
10'
Components:
vsm
Duration:
Permanent
Area of Effect:
3'x3'x3'
Saving Throw:
N/A
With the casting of this spell, a three wheeled, 3'x3'x3' wooden crate appears within 10' of the spell caster. The material component is a small sliver of wood.
Secret Message ( Divination )
Casting Time:
2
Range:
Touch
Components:
vsm
Duration:
2rnds/Lvl
Area of Effect:
Specuak
Saving Throw:
n/a
This spell allows the spell caster to speak and understand a language that can only be understood and spoken by the other recipients of this spell. The material component is a small piece of coded script.
Level 3
Protection from Friendly Missiles ( Abjuration )
Casting Time:
3
Range:
Touch
Components:
vs
Duration:
1 rnd/lvl
Area of Effect:
1 creature
Saving Throw:
n/a
This spell prevents the recipient from being accidentally struck by any missile not intended for him. Protection from Friendly Missiles is exceptionally useful in battle.
Sand Skin (Conjuration)
Casting Time:
1 turn
Range:
0
Components:
vsm
Duration:
Special
Area of Effect:
Caster
Saving Throw:
n/a
By this spell, the caster will cover himself with sand that will repel damage. The caster will be able to cover himself with enough sand to block 8 + 1 per level points of damage. The type of sand used causes the body to be slightly shaded to that colour. The spell lasts until all the points are used up. Multiple casting only raises you back to the maximum of a single casting. The material components needed are a bath full of : ground granite, sandstone, or some other type of fine sand.
Level 5
Broverick's Revelationary Blast ( Invocation )
Casting Time:
5
Range:
2'/lvl
Components:
vs
Duration:
Instant
Area of Effect:
20'Radius
Saving Throw:
Special
This spell taps the positive material plane releasing a burst of pure positive energy which does 1d6 per level in damage. Undead creatures take full damage with no save. Evil creatures save to one half damage. Neutral creatures take one half or quarter damage. Good creatures are unaffected. If the caster is not good then s/he will take damage from the spell even if not in the area of effect.
Psionic Shield ( Abjuration )
Casting Time:
5
Range:
0
Components:
vsm
Duration:
Special
Area of Effect:
Caster
Saving Throw:
n/a
This spell renders the spell caster immune to the first round of psionic attack. After this the shield goes down and psionic combat resumes as normal. Material component is the hair from a psionics head. It is consumed by the spell.
Level 6
Bind ( Alteration )
Casting Time:
1rnd
Range:
1'/lvl
Components:
vsm
Duration:
Permanent
Area of Effect:
1 object
Saving Throw:
Negates
When this spell is cast on an object, it will bind two parts of the object together. The two surfaces must be brought into contact for the spell to function. Material component is a small amout of fresh tree sap.
Component Substitute Spell ( Alteration )
Casting Time:
6
Range:
0
Components:
v
Duration:
Special
Area of Effect:
Special
Saving Throw:
n/a
This spell allows the spell caster to substitute components. The casting time of the spell to be affected will be doubled. Note that only the next spell is affected.
Kiere's Mighty Curse ( Enchantment/Charm )
Casting Time:
6
Range:
1'/lvl
Components:
vs
Duration:
1rnd/2lvls
Area of Effect:
1 creature
Saving Throw:
Negates
The victim of this spell will suffer a -4 to hit, save, and a penalty of 4 on armor class. All opponents of the victim will gain a bonus of 4 in these areas. The victims charisma will effectively be a 0, and all wandering monsters will attack.
Level 7
Aluap's Zufferooma ( Conjuration/Summoning )
Casting Time:
7
Range:
Infinite
Components:
vsm
Duration:
Instant
Area of Effect:
Special
Saving Throw:
None
This horrid looking camel cannot be attacked by fire, cold, lightning or weapons of less than +2. It arrives instantly when summoned and will take the spell caster to his castle, with a movement rate of 120' per round, flying. The camel is surrounded by a continuous 1" diameter sandstorm, doing 12d12 to all within a 1" diameter sphere, excluding itself and the spell caster. The material component is a small map showing the location of the castle.
Psionic Sanction ( Abjuration )
Casting Time:
1
Range:
0
Components:
s
Duration:
1rnd/3lvls
Area of Effect:
Caster
Saving Throw:
n/a
This spell causes a shield to surround the spell caster through which no psionic energy can pass. The caster cannot attack or be attacked psionically.
Level 8
Keire's Final Lesson ( Conjuration/Summoning )
Casting Time:
1rnd
Range:
Touch
Components:
vsm
Duration:
1 Day (12 hours)
Area of Effect:
1 person
Saving Throw:
Negates
This spell causes the victim to be instantaneously submerged in a vat of boiling oil, which will cause intolerable pain. It can be dispelled only by the caster, at any time. It also causes 1d6 damage per hour to the victim, and he can do nothing but scream in agony. The material components are a vat made of brass worth over 10,000gps, and the oil. The oil is used up but the vat is not.
Broverick's Resist Magic ( Abjuration, Alteration )
Casting Time:
8
Range:
Touch
Components:
vsm
Duration:
2rnds/lvl
Area of Effect:
1 creature
Saving Throw:
n/a
This spell makes caster 2% resistant to magic per level. If already magic resistant, resistance is increased by 1% per level. The material component is a small part of the skin off a magically resistant creature.
To Whom It May Concern ( Alteration )
Casting Time:
1rnd
Range:
Infinite
Components:
vsm
Duration:
Instant
Area of Effect:
1 object
Saving Throw:
n/a
This spell will teleport without error a nonliving object of up to 20 lbs. plus 10 bls. per level to a person known by the caster (the location need not be known). It will send the object anywhere, even to another plane. Note: This is not a detection spell, i.e., mind cloaking spells will not stop it. This is not normally an offensive weapon. All explosives, etc., will be rendered harmless.
Level 9
Bloodlust ( Necromancy )
Casting Time:
1rnd
Range:
Touch
Components:
vs
Duration:
5rnds/lvl
Area of Effect:
1 creature
Saving Throw:
None
This spell makes the recipient bloodthirsty, giving him sadistic thrills at every blow. For every 2 points of damage done to an enemy, he will recover 1 point of damage.
Broverick's Alignment Change ( Enchantment/Charm )
Casting Time:
1 turn
Range:
10'
Components:
vsm
Duration:
Instant&Permanent
Area of Effect:
1 creature
Saving Throw:
None
This spell tries to change the alignment of the creature effected to good, by channelling positive plane energy at the subject. The change is permanent and can only be restored by a wish spell, or the intervention of a god. This spell will work on any creature. Magic Resistance does apply.
The material component is a magic item of no less value than 10,000 gps.
HTK Battery ( Alteration )
Casting Time:
9
Range:
0
Components:
vs
Duration:
Special
Area of Effect:
Caster
Saving Throw:
n/a
This spell enables the spell caster to accumulate extra hit points for one day. He can receive up to a maximum of 3 hit points per level. These may be given to any injured character of the caster's choice, not to exceed the character's original number. The caster may distribute these hit points at will, with no deficit to his original number.
Level 10
Of The Purest Light
Duration: 1 turn
Area of Effect: Interesting
Range: Caster
With the casting of this spell the spell caster brings into existence a globe of light from the Positive Material Plane. This light is of pure positive energy, pulsating with all that is good. The force of this power is overwelming. For the first 20' radius around the caster the light is as bright as the sun, but is not harmful to any but creatures harmed by sunlight.
It will give all creatures of good :
Food and sustence for the day
+2 to all saving throws
+1 to hit and damage
2d8+8 healing
To all neutral beings within 120' :
A fealing of unworthiness
To all evil within 120' :
Causes 2d4 damage
-1 to hit and damage
-2 to all saving throws
To all undead within 20' :
Lesser undead, upto 5HD, turn to dust.
Greater undead have the free option to leave, but will take 1d4 points of damage/rnd they are within 120' of the sphere. If they are in the sphere must make a saving
throw vs death each round or there body is destroyed, not nessecarily killing them.
Any who call on the Negative Plane ( spectres ) , to be hurled from the sphere and
subject to the rules concering evil creatures.